Building Alloverse in the open is the most exciting job we’ve ever had. Turning it into a commercial venture, however, was perhaps a few years too early — as the rest of the market has also found out. We’re very grateful to Icebreaker and others chipping in funding to get us this far, but alas,...
Have you ever tried using a VR headset on an airplane, instead of an iPad or laptop? With a few tricks, it can work really well: side-loading Android phone apps, and turning off tracking.
I’ve been part of running two distributed startups over 9 years, plus 4 years of work across timezones at Spotify before then. The first few years were rough, and me and the orgs I were in fell into a lot of common pitfalls that took a long time to dig out of. I’ve been asked...
New year, new projects! But also where do you get started after a holiday break? AND keep yourself motivated? For us, two things were happening: We wanted to showcase what kinds of apps you as a developer can build on the Alloverse platform.Plus we wanted something fun to kick the year off with after a...
Applied game dev math can be tricky, but is really rewarding. Here’s a follow-up to Nevyn’s Twitter thread on his journey from incomprehensible mess to enlightened one-liner. Follow the dev journey and learn the math involved. I studied game programming in 2004, which included linear algebra — matrices, vectors, that sort of thing. It was...
In the spirit of open source and transparency, we would like to share our ongoing thoughts for the future of our platform. Last you heard from us, we had taken a long look at our modular platform for virtual and spatial collaboration, and found a shared passion: education. We weren’t sure exactly how, but we...
February 19, 2020 By Nevyn Bengtsson In September 2019, Alloverse had settled on six founders: Nevyn, Julie, Tobias, Patrik, Emma and Elinor. The possibilities for an open platform like Alloverse are endless, but we found a common passion to work towards. Alloverse’s first mission in the world is to provide an open platform for educators...
>I started sketching on the underpinnings of Alloverse in December 2016. The basic thinking was this: it’s currently not possible to be productive in VR. You can play games, but there is no software infrastructure for really building productivity apps. The way both Oculus and SteamVR works is, you launch a desktop application, and it...
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