In part 1, you got an intro and team retrospective of the “retro arcade” hack week project, where the whole team banded up and built a fun project together that really put Alloverse to the test. In part 2, you got an architecture overview, explaining the components involved in bringing a SNES emulator into a...
Hi everyone! Alloverse PM Tobes here with another update on how we do open source product development. This time I’ll be taking a closer look at the GitHub Projects beta and share some of my thoughts on it. Let’s go! First off; readers of Nevyn’s latest post will recall this illustration regarding project tracking tools:...
Community is the backbone of any successful open source project. However, growing a community from zero is not easy. There’s over 7 billion people in the world, so how do we best reach the ones that share your values? Social media can be great, but at the same time, algorithms can be moody and the...
We recently built a retro arcade as an Alloverse Place — complete with Street Fighter II, shuffleboard noises, and the smell of popcorn. The key to this experience is of course the arcade machine itself — it’s an AlloApp, a piece of software emulating games from the 80s and 90s. In part 1 of this...
When we incorporated Alloverse a bit over two years ago, we figured that in addition to developing the platform, we would also attempt to rent it out as a virtual meeting platform for businesses as a way to (partly) finance operations. As it turns out, however, there are a lot of virtual collaboration tools out...
Applied game dev math can be tricky, but is really rewarding. Here’s a follow-up to Nevyn’s Twitter thread on his journey from incomprehensible mess to enlightened one-liner. Follow the dev journey and learn the math involved. I studied game programming in 2004, which included linear algebra — matrices, vectors, that sort of thing. It was...
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