Category

Creativity
A summary of our first VR Jam to validate our Beta release! How we prepared & our key takeaways.
UX UI Alloverse
Yay me – I just released an AlloApp! 🎉 The first of many to come, this basic drawing board is a server-side-running, inherently collaborative “tool” to be used simultaneously by multiple people in a virtual Place. It’s being built side-by-side with the continuous development of our AlloUI Library, whose purpose is to enable anyone to...
Applied game dev math can be tricky, but is really rewarding. Here’s a follow-up to Nevyn’s Twitter thread on his journey from incomprehensible mess to enlightened one-liner. Follow the dev journey and learn the math involved. I studied game programming in 2004, which included linear algebra — matrices, vectors, that sort of thing. It was...
Commercial Roadmap Alloverse
In the spirit of open source and transparency, we would like to share our ongoing thoughts for the future of our platform. Last you heard from us, we had taken a long look at our modular platform for virtual and spatial collaboration, and found a shared passion: education. We weren’t sure exactly how, but we...
February 19, 2020 By Nevyn Bengtsson In September 2019, Alloverse had settled on six founders: Nevyn, Julie, Tobias, Patrik, Emma and Elinor. The possibilities for an open platform like Alloverse are endless, but we found a common passion to work towards. Alloverse’s first mission in the world is to provide an open platform for educators...
>I started sketching on the underpinnings of Alloverse in December 2016. The basic thinking was this: it’s currently not possible to be productive in VR. You can play games, but there is no software infrastructure for really building productivity apps. The way both Oculus and SteamVR works is, you launch a desktop application, and it...
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