Blog

Alloverse_founding_team

Alloverse lands €250k from Icebreaker VC to launch our open-source VR platform for virtual collaboration

Alloverse, a Swedish VR startup developing an open-source platform for virtual collaboration, closed their pre-seed round with a €250k amount. Its ambitious mission of building the future of the 3D internet by keeping their technology open, and growing a global community of VR/AR enthusiasts shows that “sharing is caring” can make a difference. The idea […]

Moved by Math

Applied game dev math can be tricky, but is really rewarding. Here’s a follow-up to Nevyn’s Twitter thread on his journey from incomprehensible mess to enlightened one-liner. Follow the dev journey and learn the math involved. I studied game programming in 2004, which included linear algebra — matrices, vectors, that sort of thing. It was […]

Commercial Roadmap Alloverse

Virtual collaboration in the next decade

In the spirit of open source and transparency, we would like to share our ongoing thoughts for the future of our platform. Last you heard from us, we had taken a long look at our modular platform for virtual and spatial collaboration, and found a shared passion: education. We weren’t sure exactly how, but we […]

VR Hack Nights, and the birth of a crazy dream

>I started sketching on the underpinnings of Alloverse in December 2016. The basic thinking was this: it’s currently not possible to be productive in VR. You can play games, but there is no software infrastructure for really building productivity apps. The way both Oculus and SteamVR works is, you launch a desktop application, and it takes over your entire headset.